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	<title>typewriting tag: points</title>
	<link href="http://typewriting.org/tag/points/"/>
	<updated>2006-03-07T20:49:44-08:00</updated>
	<id>http://typewriting.org/tag/points/</id>
	<subtitle>Most recent articles on typewriting.org for tag: points</subtitle>
<author>
				<name>Scott Reynen</name>
			</author><entry>
					<title>Daily High Score</title>
               		<link href="http://typewriting.org/2006/03/07/Daily_High_Score/"/>
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							<p>I gather from <a href="http://words.danhon.com/?p=23">this weblog post</a> that Amy Jo Kim made a presentation at ETech and used fastr to demonstrate that games should have points. That reminded me to make <a href="http://randomchaos.com/games/fastr/daily/">a page of daily high scores for fastr</a> (English only currently). It's only counting the top five scores for each round (because that's all I'm saving) and adding them up by player name (which are not necessarily unique). If you're into points, enjoy. If you're not, ignore.</p>
<p>In other game news, I've spent too long playing <a href="http://photomesh.cs.northwestern.edu/matchr/puzzle.php?action=new">matchr</a>. It looks easier than it is, which makes it addictive (despite the lack of points).</p>
							<p><a href="http://typewriting.org/2006/03/07/Daily_High_Score/#comments">Comment</a></p>
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					</content>
					<updated>2006-03-07T20:49:44-08:00</updated>
                	<id>http://typewriting.org/2006/03/07/Daily_High_Score/</id>
				</entry></feed>
